Broken Planet
Used in: Project Raven, 3d Space Shooter game project
Triangles: 31078
Texture Maps: 2048x2048 diffuse, specular, normal, emissive, gloss
Software used: Maya, Photoshop, XNormal, Kodde Matcap CGFX shader
Time to complete: 2,5 weeks
Turntable video rendered in XNormal 3d viewer
Shaded model rendered in XNormal 3d viewer
Model wireframe rendered with Kodde Matcap CGFX shader and Maya Vector
Ingame screenshot from 'Project Raven'
Main Menu screenshot from 'Project Raven'
diffuse, specular, normal and emissive maps
Original Concept
Broken Planet