Protector of The Dragon Temple
Used in: Advanced Production Project course at The Game Assembly
Triangles: Char. 14922 / Wep. 954x2
Texture Maps: 2048x2048 diffuse, specular, normal, emissive, gloss. 512x512 for weapons.
Software used: Maya, Photoshop, XNormal, KoddeShader 2.0 CGFX Shader, Kodde Matcap CGFX shader, MIG Normal Tools
Time to complete: 4 weeks for character / 1 day for weapon
Frontal close-up view rendered with KoddeShader 2.0 CGFX Shader, AO Pass and color correction
Side, front and rear view rendered with KoddeShader 2.0 CGFX Shader, AO Pass and color correction
Model wireframe rendered with Kodde Matcap CGFX shader and Maya vector
High poly sculpt
Diffuse, specular and normal maps
Diffuse, specular and normal maps
Protector of The Dragon Temple